For more details, see http://tasvideos.org/55M.html Even though at first sight this might seem like a kiddie game, when you start playing it you'll see that it's no cakewalk, and is actually very challenging. There's a lot of fighting in this game, so this movie is nonstop action, and it has very accurate shooting. Topics: NES, Mickey Mousecapade, TAS, Tool-assisted, Speedrun, Michael F
http://tasvideos.org/1515S.html This is a tool-assisted speedrun, made on an emulator, using frame-by-frame shooting, savestates, and rerecords to overcome reaction time and human error. As such, it is purely a form of entertainment, and is not designed to show skill. Topics: TAS, Tool-assisted speedrun, Mario Kart 64, Michael Fried
For more details, see http://tasvideos.org/620M.html This movie is 2 seconds faster than its predecessor. Most importantly it shows a major increase in production quality evolving in SMB TASing. This movie polishes the little optimizations and makes the most of the tricks that were known at the time. It also does a good job with entertainment. It tries to kill enemies and get coins as much as possible along the way, plays with death, and doesn't jump higher than necessary to reach ledges. Topics: Tool-assisted, Speedrun, TAS, NES, Super Mario Bros, Michael F
For more details, see http://tasvideos.org/12M.html The classic game that we grew up with completed much faster than most people think is possible. The length is 5:03.73 (18224 frames), from power on to touching the axe. It is 130 frames (2.17 seconds) faster than the previous version, which was already thought to be perfect. Even in simple-looking games you can always find more time-saving tricks to exploit if you look hard enough. See what we've found at the Super Mario Bros. Tricks page.... Topics: Tool-assisted, Speedrun, TAS, NES, Super Mario Bros, Michael F
For more details, see http://tasvideos.org/683M.html This movie beats Bisqwit's previous one by 2.4 seconds. Improvement comes from overall better precision. The most significant improvement seems to be at the end of 5-1, where a koopa is used to launch Mario to the top of the wall. Topics: FDS, Nintendo, Famicom, Disk System, Famicom Disk System, TAS, Tool-assisted, Speedrun, Mario,...